Author: keith

  • Investigations

    The Meidlands has a fourth “pillar” of RPG play in addition to combat, puzzle-solving, and exploration. This post presents the “Investigations” rules, which allows the party or groups of the party to collaboratively and strategically canvas for information or search for physical clues, covering significant narrative ground with little time spent at the table.

  • On the Historie of the People of Meidport (excerpt)

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    A chapter by Master Flynn, lecturing on the history of the Watch and the Darning Circle of Meidport.

  • On Dice

    Most central to this whole affair and perhaps the most opaque to pull from the page on initial glance is the core dice mechanic of The Meidlands. Most TTRPGs use some form of “roll a die and add a number to get some target” to resolve task resolution, and most dice pool mechanics–task resolution using…

  • Welcome, welcome.

    Welcome, welcome.

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    All comers, welcome to my humble abode. May I interest you in a strange game of mine? Over 5 years in the making, although a fair amount of the material date back even further. It’s called The Meidlands. In one sense, it is a classic “traditional” class-based, fantasy TTRPG, but in another, it’s quite an…