Category: Rules
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Investigations
The Meidlands has a fourth “pillar” of RPG play in addition to combat, puzzle-solving, and exploration. This post presents the “Investigations” rules, which allows the party or groups of the party to collaboratively and strategically canvas for information or search for physical clues, covering significant narrative ground with little time spent at the table.
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On Dice
Most central to this whole affair and perhaps the most opaque to pull from the page on initial glance is the core dice mechanic of The Meidlands. Most TTRPGs use some form of “roll a die and add a number to get some target” to resolve task resolution, and most dice pool mechanics–task resolution using…